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Is there a way to favor the person who takes ownership first?

People intentionally increase latency via VPN for an advantage. We want to have the first person who requests ownership first take ownership...

Download Old Version

How can I download Normcore 2.3.0-rc2? You can only download the latest release.

Avatars

How to get the avatar indexes that are still available in the game

Are noise suppression & echo cancellation features just available for Normcore Private Tier?

Are noise suppression & echo cancellation features just available for Normcore Private Tier?

'RealtimeComponent has been replaced with RealtimeComponent<TModel>. Please upgrade

If i 'm getting this message on a script what features am I missing particularly on the mode?

Avatars

How to make the remote avatars rotate to the opposite way of the local player avatar?

Is it possible to network synced variables such as Lists or Dictionaries with Normcore?

I was wondering if it was possible to sync Lists or Dictionaries as a DataModel?

avatar rotation sync

How can I make the avatar rotates the opposite way on the other players view, for example if I rotate left it should rotate right in the other players view and the other way around

Players Are Disconnecting Randomly

Recently, our players have reported disconnecting randomly from the game without warning. This has been reported to happen upon connecting to a room as well as while playing in a room. We don't receive many errors. However, in editor, we sometimes get issues connecting to rooms. It appears to happen this way: 1. We attempt connection to a room by calling realtime.Connect with the medium room size. 2. We get the debug log from Realtime: "Realtime: Connection to room '<room name>'"...
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Player positions

In Unity I have a multiplayer VR game where I have an arena or 4-sided table, it is a game that uses , when the game is created the person who created it appears within the game as an avatar, when the others 3 players join and they also have their own avatars, I want to know how I can show an avatar on each side of the table and make it like this in the local view of each player.

Connection error, try to debug logging

Which countries host Normcore's servers?, because I don't knpw, sometimes i still can't join the game after asia servers were added

Per-platform avatar prefabs?

My game is cross platform between VR and WebGL, so currently when a VR avatar prefab is spawned through the RealtimeAvatarManager on WebGL side, it has a bunch of unnecessary VR scripts on it. My current solution is to delete those scripts on WebGL side when the avatar is spawned. This works, but it still requires those scripts to be included in the WebGL build (Using OVR and Autohand, it adds up to quite a bit). Is there a better way to have a VR avatar prefab that is unique to each platform? My initial thought is to use asset bundles, but not sure how that would work with RealtimeAvatarManager....

What's the max recommended number of models to have in a scene for Quest games?

I wonder if there's a limit before the game starts lagging because of it.

Room Join

How can I just join the first available room with out having a code?

Student License for WEBGL Networking

Do you offer a free student license or an equivalent option to access Normcore’s Pro networking features for academic purposes? I am a master’s student in Computer Science at Poznań University of Technology, currently working on a thesis focused on reinforcement learning and competition. I’d like to use WEBGL for conducting playtests as part of my research. Please let me know if this is possible and what requirements I would need to meet. Dariusz...

Mute players

How can I mute the other playeras and how can I mute my self?

Spawning 1 zombie per 5 seconds

How do I instantiating 1 zombie/object per 5 seconds? I know that sounds easy. But the problem is : when i put the script on the blank gameObject, its work. But all players will instantiating it too. So if there's 2 players, 2 zombies were spawned per 5 seconds. That means the more player, the more zombies, I don't want that. I want instantiating only 1 zombie per 5 seconds, even if the players are 5, 10, etc. How did i fix this issue?

Is Normcore EU-GDPR compliant?

Hey, Is Normcore EU-GDPR compliant? Any other Security Certification like ISO 27001 / SOC2?
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