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how do i instantiate differently
SendRPCMessage in WebGL
can I test more than one player in the editor?
How to use PrefabLoadDelegate to do object pooling?
Understanding clientID values
realtime.clientID
within OnRealtimeModelReplaced for my RealtimeComponent. The clientID is -1, does that mean I'm not connected when OnRealtimeModelReplaced is called?Best way to fire VFX events?
VFXSyncManager.FireVFXSynced(vfxList[vfxIndex]);
VFXSyncManager.FireVFXSynced(vfxList[vfxIndex]);
Normcore in MR
Creating a server browser
P2P Servers with Normcore?
Change the color for each player
Room max players
Missing normcore appsettings after upgrade to Unity 6
Multy Player Turn System
Normcore unique identification of Realtime instantiated prefab?
Total players in a room in DidConnectToRoom
isOwnedLocallySelf during Start()
Intermittent issues with voice in our Apple Vision Pro app
How to wait for four players are connected and then start the game?