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Normcore unique identification of Realtime instantiated prefab?
Total players in a room in DidConnectToRoom
isOwnedLocallySelf during Start()
Intermittent issues with voice in our Apple Vision Pro app
How to wait for four players are connected and then start the game?
Instantiate different avatar for each player
Change Body Material of a created avatar
how can I get the number of players connected to a room?
Normcore Meta Avatars Setup Issues
DidRead method never called in Model
Meta's Movement SDK with Normcore
Hello, we can provide some advice for setting up Movement SDK for multiplayer. We suggest networking the final pose after retargeting and constraints, and optimizing the serialized pose before sending it. Additionally, consider implementing interpolation when applying the received pose to the receiving client. You can remove all other components except for the one responsible for deserializing the data on the player's side and simply update the character with the received pose. The pose data should be compressed and sent at a reasonable update rate, using networking optimization techniques. An article that explains some techniques can be found here: https://gafferongames.com/post/snapshot_compression/. For information about how to use Photon Fusion 2, please refer to their tutorials: https://doc.photonengine.com/fusion/current/tutorials/host-mode-basics/overview. To summarize, the host performs all logic to make the character move, while the client has only the skinned mesh that is driven by the result of the host's work.
...When the server owns a RealtimeTransform, is the rigidbody simulated?
Is there anyway to compress or decompress data for better connection?
VR Inverse Kinematic Avatar?
How to make a player join a room faster?
RealtimeTransform moves while not kinematic but doesn't when not kinematic
How do I import normcore webgl
isFreshModel always true