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how do i instantiate differently

there are two different realtime.instantiate methods, how would i call one instead of the other?

SendRPCMessage in WebGL

I'm main target is WebGL and the docs states "SendRPCMessage does not work". Is this still the case? If so, is there any replacement I can use in the meanwhile?

can I test more than one player in the editor?

Can I test more than one player in the editor? Do I have to have a anctual build to test multiplayer? Because this seems time consuming if I want to iterate often 🙂

How to use PrefabLoadDelegate to do object pooling?

I want to do an object pool, that when I call instantiate the code instead takes the object from the pool across all clients. How can I use PrefabLoadDelegate to achieve this?

Understanding clientID values

I want to get the clientID, so I'm checking realtime.clientID within OnRealtimeModelReplaced for my RealtimeComponent. The clientID is -1, does that mean I'm not connected when OnRealtimeModelReplaced is called?

Best way to fire VFX events?

I want to do a system that can fire VFX across clients, something like
VFXSyncManager.FireVFXSynced(vfxList[vfxIndex]);
VFXSyncManager.FireVFXSynced(vfxList[vfxIndex]);
What is the best way to do this? Should I use a RealtimeDictionary?...

Normcore in MR

Has anyone tried to implement normcore in Mixed Reality games? I can not find tutorials or documentation related to this

Creating a server browser

How can I create a server browser that allows users to look through the created rooms?

P2P Servers with Normcore?

I want to make a game that supports p2p game hosting for custom games while using dedicated servers for games that require matchmaking. Does normcore support p2p in some way?

Change the color for each player

Hello, I'm a new to Normcore. Forgive me for being a newbie question. I tried the official website Multiplayer Drawing. I would like to change the color of the drawing for each player, as shown in the first video. *I was able to synchronize and change the colors and materials of all players....
No description

Room max players

When creating a room how do I set the total number of players that can join that Room?

VRIF + Normcore

Has anyone tried to integrate VRIF with Normcore?

RealTime Model

How to create a real time model that handles an int property?

Missing normcore appsettings after upgrade to Unity 6

I upgraded our project to Unity 6. Once I did that, when I look at the Realtime + VR Player, the App Settings object is gone. When I click on the select app settings file picker, there's nothing in the NormCore app settings to select....
No description

Multy Player Turn System

How to build and implement a turn system to let the user know when its their turn in the game?

Normcore unique identification of Realtime instantiated prefab?

Does Normcore have a unique identification of a Realtime instantiated prefab?

Total players in a room in DidConnectToRoom

How to get the total players connected to a room on the DidConnectToRoom method?

isOwnedLocallySelf during Start()

I've made a script for setting and syncing a unique ID for my objects; I am generating the UUID and setting it to the model during the Start() function here: ```csharp private void Start() { if (realtimeView.isOwnedLocallySelf)...

Intermittent issues with voice in our Apple Vision Pro app

We're trying to rule-out a few issues with voice not working for some of the players in our app (in development). The typical scenario is that two players can speak and hear each other, but one can hear but not be heard. First, we want to rule out whether or not this is a known issue with Testflight builds, since it doesn't appear to be happening with builds we install on our AVPs out of Xcode. We are in different geographical regions, but latency doesn't really seem to be a problem. For inst...

How to wait for four players are connected and then start the game?

How to wait for four players are connected and then start the game?
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