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Spawning
None authority
OVR Hand Tracking implementation for VR
Any way to block users from connecting?
Timing of authority being granted on player prefabs from Realtime Avatar manager
Ownership and Synchronized data
Possible to instantiate gameObject returned by InstantiateRealtimePrefab prior to calling it?
Calling the sitting animation
How to know when scene object views are fully initialized
StringKeyDictionary update
Insert
?Local Server
OculusXR Quest Hands to OpenXR Hands migration
General unity callbacks ready to use with model?
Question about which is the best data structure collection to use for playing card deck sync
StringKeyDictionary
with the card index as the key for my current implementation. But I see on https://docs.normcore.io/room/collections there's a tip at the bottom that says:
Tip: If you need a sorted collection that supports random removal, we generally recommend using either RealtimeDictionary with the key as the item index, or a RealtimeSet of models that can be sorted deterministically on all clients when the contents change....
DidChangeEvents
Realtime (native): Client: Failed to send reliable datastore message. Disconnecting.
Is there a way to change the email for a normcore account?
Are there any bandwidth advantages to using RealtimeAvatar over my own model?
Determining whether ownership request succeeded