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i nead help

can some one tell me waht to do πŸ€”
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StringKeyDictionary Resulting in two clients getting an entry on the same key

Hey guys! So we use a StringKeyDictionary for a task system whereby players all race to put an identical key (the task's nametag basically e.g. "round 1 / generateCourse") into the dictionary with a "claimModel" that they put their own client ID into However, when we've been testing and logging it appears like the transactional side of the dictionary is failing and: ...

Player Health mechanic

In the docs its mentioned to use RealtimeDictionary for something like this, but I'm having trouble getting a class set up with this.

ownership transfer requiring to clear in instantiated objects?

objects that are already in scene view are fine, but when i instantiate an object through ```GameObject item = Realtime.Instantiate ( items[index].name, other.transform.position, Quaternion.identity,...

Avatar Voice

How Do I increase avatar voice volume, its pretty low in meta quest.

RealtimeView inside a scene

So I'm having this issue where I have a series of prefabs inside my scene which all have realtime models. They are multiple instances of the same prefab but are not instatiated. Rather hand placed and enabled after start in my game scene. I seem to be getting the error RealtimeView model is null. Was this view instantiated with GameObject.Instantiate instead of Realtime.Instantiate? Make sure you're passing a prefab name and not a prefab reference to avoid accidentally calling GameObject.Instant...

Using the OVRInteractionRig as a Custom Avatar spawns in strange locations

Hey ya'll - I've made the OVRCameraRig my custom avatar and followed the documentation to get that setup. It spawns but the position always seems to be different. It usually spawns in the floor. I tried making an empty GameObject to use as the local player root transform, but then it spawns in the sky for some reason. Any guidance would be appreciated. Thanks!

Help

Error while saving Prefab: 'Assets/Normal/Examples/VR Player/Resources/VR Player.prefab'. You are trying to save a Prefab that contains the script 'VoiceMouthMove', which does not derive from MonoBehaviour. This is not allowed. Please change the script to derive from MonoBehaviour or remove it from the GameObject 'Head'. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)...

migrating from photon

i call RealtimeView.RequestOwnership() and it just doesnt happen. doesnt give me any errors or anything

Is there a way to use a different voice chat than the normcore one?

I have to create a project with potentially sensitive data that would pass through this voice chat, and i prefer to use one that i can host myself to be sure these data will not go everywhere

Normcore Voice in Unity WebGL

Can I ask if normcore voice can run on Unity's WebGL version?

China servers

Is there any (detailed) information (or has anyone tried) using Normcore servers in China? Would there be an issue connecting users from Europe and China in an application? Any latency issues? Any info appreciated! πŸ™‚

Voice on the Meta Avatar Rig

Now all of a sudden people in the server can't hear each other. I have reimported Normcore and Normcore Meta several times with the same results. Some rooms they can hear each other the other ones they can't. Please provide a solution for this issue

Help ig idk

So how do I use the actual NormCore (MULTIPLAYER THING) stuff, like add cosmetics to the dlc, give people stuff, ban people, etc.

How to connect XR Rig to Normcore Avatar?

I recently made a duplicate of my XR rig so I can make changes to my player controller. Now my Normcore Avatar doesn't move with my rig. How do I reconnect them?

How do I lower the voice chat quality to save on bandwidth?

Avatar voice comment says " (stream will automatically resample to 48000 before encoding with OPUS)"

i dont have scripts that i need

my Realtime + VR Player prefab is missing scripts

Sending another AudioSource together with the voice over the server.

I've made an NPC that generates AI responses in voice. Only one player can speak to the AI NPC, but I do want other players to hear the responses. It's rather out of the box, but most simple solution would be to mix the NPC's audiosource in with the local player's voice audiosource before sending it to the Realtime Voice component. Before I try and do this, is this even possible?

Normcore Audio with Echo and Cracking voice on Android mobile phones

Please check this android APK==) https://drive.google.com/file/d/1G9Z6SWdJYLZ05uMvVJ3u9LRq2LRSXf5z/view?usp=sharing We’re integrating Normcore voice chat in a Unity mobile project and are seeing crackling/popping and echo on Android speakerphone. Looking for guidance on recommended settings / known device issues. Summary...

whats the best way to hand our normcore account over to a client?

I need them to be able to connect their email address and credit card details to the account. Is there a transfer option or does it need to be done manually?
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