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Is Normcore EU-GDPR compliant?
Hey, Is Normcore EU-GDPR compliant? Any other Security Certification like ISO 27001 / SOC2?
Avatar sync
I have a 4 player game in VR, when an avatar syncs to other players I want to place them in differente positions depending where all the players are, I have a table and I want to place them on each side of that table.
how do i instantiate differently
there are two different realtime.instantiate methods, how would i call one instead of the other?
SendRPCMessage in WebGL
I'm main target is WebGL and the docs states "SendRPCMessage does not work". Is this still the case? If so, is there any replacement I can use in the meanwhile?
can I test more than one player in the editor?
Can I test more than one player in the editor? Do I have to have a anctual build to test multiplayer? Because this seems time consuming if I want to iterate often 🙂
How to use PrefabLoadDelegate to do object pooling?
I want to do an object pool, that when I call instantiate the code instead takes the object from the pool across all clients. How can I use PrefabLoadDelegate to achieve this?
Understanding clientID values
I want to get the clientID, so I'm checking
realtime.clientID within OnRealtimeModelReplaced for my RealtimeComponent. The clientID is -1, does that mean I'm not connected when OnRealtimeModelReplaced is called?Best way to fire VFX events?
I want to do a system that can fire VFX across clients, something like
What is the best way to do this? Should I use a RealtimeDictionary?...
VFXSyncManager.FireVFXSynced(vfxList[vfxIndex]);
VFXSyncManager.FireVFXSynced(vfxList[vfxIndex]);
Normcore in MR
Has anyone tried to implement normcore in Mixed Reality games? I can not find tutorials or documentation related to this
Creating a server browser
How can I create a server browser that allows users to look through the created rooms?
P2P Servers with Normcore?
I want to make a game that supports p2p game hosting for custom games while using dedicated servers for games that require matchmaking. Does normcore support p2p in some way?
Change the color for each player
Hello, I'm a new to Normcore. Forgive me for being a newbie question.
I tried the official website Multiplayer Drawing. I would like to change the color of the drawing for each player, as shown in the first video.
*I was able to synchronize and change the colors and materials of all players....

Room max players
When creating a room how do I set the total number of players that can join that Room?
Missing normcore appsettings after upgrade to Unity 6
I upgraded our project to Unity 6.
Once I did that, when I look at the Realtime + VR Player, the App Settings object is gone.
When I click on the select app settings file picker, there's nothing in the NormCore app settings to select....

Multy Player Turn System
How to build and implement a turn system to let the user know when its their turn in the game?
Normcore unique identification of Realtime instantiated prefab?
Does Normcore have a unique identification of a Realtime instantiated prefab?
Total players in a room in DidConnectToRoom
How to get the total players connected to a room on the DidConnectToRoom method?
isOwnedLocallySelf during Start()
I've made a script for setting and syncing a unique ID for my objects; I am generating the UUID and setting it to the model during the Start() function here:
```csharp
private void Start()
{
if (realtimeView.isOwnedLocallySelf)...