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when avatars are created do they have ownership of the child views as well
Disable welcome message on startup?

Should I update a value in RealtimeDictionary<TValue> every frame?
realtime.destroy problem
instantiate at specific coords
Cannot build after upgrading to Normcore 2.10.2
How to I change the room name in game
Unable to build with "Development Build" flag in 2.10.2
Library\PackageCache\com.normalvr.normcore@2.10.2\Normal.Realtime.Profiler\RealtimeProfilerCounters.cs(3,23): error CS0234: The type or namespace name 'Editor' does not exist in the namespace 'Unity.Profiling' (are you missing an assembly reference?)
Library\PackageCache\com.normalvr.normcore@2.10.2\Normal.Realtime.Profiler\RealtimeProfilerCounters.cs(3,23): error CS0234: The type or namespace name 'Editor' does not exist in the namespace 'Unity.Profiling' (are you missing an assembly reference?)
Moving a kinematic body with .MovePosition() sometimes doesn't update the position for all players
RealtimeAvatarVoice not creating AudioOutput component for remote clients sometimes

'Networking.NetworkSpawnerModel' is missing the class attribute
RealtimeDictionary events
model.floats[(uint)key].value = value;
model.floats[(uint)key].value = value;
RealtimeComponent connected
are all properties on a model updated at the same time?
is it possible to detect when another client joins?