🤝ask-a-question
đź’Ľjobs-and-opportunities
đź’ľsample-code
🥂project-showcase
đź’feature-request
✨normcore
đź’¬chat
🚧wip-and-updates
Non-vr spectator
What is the best way to keep in sync a variable in the form of float array?
Transform not synced
In-editor references disappear
rigidbody realtime transform vs just realtime transform
Play a video in a Room synchronize for all the clients
Is anyone else having problems with intellisense and syntax highlighting?
Connection issue on the Quest
Normcore with Meta movement SDK locomotion
what does this mean
OnCollisionExit
Realtime OnChanged event will not fire
How can I have a singleton custom Realtime Component in scene
isFreshModel
flag inside the OnRealtimeModelReplaced
function but, for the second client it seems to be called twice, once when it first connects, and has a default valued currentModel
. And then a second time, when it gets the actual data set by the first client. This behaviour seems odd, I would expect the currentModel
have the data set up by the first client filled in on the first OnRealtimeModelReplaced
call....synchronize a video in a too
Enabling Gameobject with realtime view on it
Can i set RealtimeView's scene view UUID?
VR Multiplayer Questions.
Setting rigidbody position with ".MovePosition()" a single time results in a desync between clients.
rb.MovePosition(position);
rb.MovePosition(position);