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realtime.destroy problem

Realtime: Could not find RealtimeViewModel for RealtimeView in the datastore. Unable to destroy RealtimeView. UnityEngine.Debug:LogError (object)...

normcore pricing question

is the 120GB of data per month or forever (for the free plan)

show lobbies

how would i make a system that shows all of the current active games?

realtime.destroy

how do you use realtime.destroy

instantiate at specific coords

how can i instantiate something with Realtime.Instantiate at a specific position

request ownership

i forgot how to request ownership can u please tell me

Cannot build after upgrading to Normcore 2.10.2

Hi, Today I upgradet Normcore from 2.9.5 to 2.10.2, but, after upgrading, I get the following error in the Unity console: Asset Packages/com.normalvr.normcore/Normal.Realtime.Profiler has no meta file, but it's in an immutable folder. The asset will be ignored....

How to I change the room name in game

I want to make a lobby and then entering a code changes to that room. How would I do this? I cant find a way to change the room name

Unable to build with "Development Build" flag in 2.10.2

We went from 2.9.3 => 2.10.2 and we stopped being able to build with the "Development Build" flag turned on. We get
Library\PackageCache\com.normalvr.normcore@2.10.2\Normal.Realtime.Profiler\RealtimeProfilerCounters.cs(3,23): error CS0234: The type or namespace name 'Editor' does not exist in the namespace 'Unity.Profiling' (are you missing an assembly reference?)
Library\PackageCache\com.normalvr.normcore@2.10.2\Normal.Realtime.Profiler\RealtimeProfilerCounters.cs(3,23): error CS0234: The type or namespace name 'Editor' does not exist in the namespace 'Unity.Profiling' (are you missing an assembly reference?)
and...

Moving a kinematic body with .MovePosition() sometimes doesn't update the position for all players

I've been experiencing strange results with moving rigidbodies with my own velocity calculation using MovePosition. For the owner of the object everything works fine but sometimes other players can't see the object moving.

RealtimeAvatarVoice not creating AudioOutput component for remote clients sometimes

Occasionally, during a scene transition, clients can no longer hear one or more remote clients. While digging into this, I found that when this happens, the audioOutput component on the avatars of the remote client on the local client do not create an audioOutput. For example, if Ann and Bob are playing and they go through a scene transition, Bob may no longer hear Ann. In this case, Ann has initialized all voice streams correctly. However, Bob's client did not correctly initialize the audioOutput of Ann on his machine. Because of this, Bob can no longer hear Ann. Android Logcat shows the error: ...
No description

'Networking.NetworkSpawnerModel' is missing the class attribute

I'm receiving the following exception after compile: 'Networking.NetworkSpawnerModel' is missing the class attribute 'ExtensionOfNativeClass'! ``` [RealtimeModel]...

RealtimeDictionary events

if a RealtimeDictionary is set directly, will the modelReplaced event fire? For example:
model.floats[(uint)key].value = value;
model.floats[(uint)key].value = value;
...

RealtimeComponent connected

how do I know when a RealtimeComponent is initialized and connected to the network?

are all properties on a model updated at the same time?

if I update multiple properties on a model at the same time on the same frame, will they sync to clients at the same time? for example: ``` [RealtimeModel] public partial class MonaBodyNetworkIdentifierModel...

is it possible to detect when another client joins?

are all clients notified when a user joins a room?

Asset Packages/com.normalvr.normcore/Normal.Realtime.Profiler has no meta file

How do I get rid of this exception in editor? "Asset Packages/com.normalvr.normcore/Normal.Realtime.Profiler has no meta file, but it's in an immutable folder. The asset will be ignored."...

scene object

if i have a sceneobject with a model (not instantiated, but included in the scene) is there a way to claim ownership of it? is the model synced by default? is it controllable?

DidChange Event not firing

The did change event is not firing on the client that is setting it from fresh. using System.Collections; using System.Collections.Generic; using UnityEngine;...

How should I handle many networked objects?

I'm concerned about performance. Essentially, I have many incredibly simple objects that need to be synced. I'm not sure if the right way to do this would be: 1. Create a RealtimeComponent and put one on each game object. 2. Create a RealtimeComponent for a manager that tracks all the objects information through a RealtimeSet or similar collection. The objects' information would each be represented by a RealtimeModel of course....