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syncing animations
How to optimize normcore?
realtimetransform and rigidbody
What can I do if I have dependency between RealtimeProperty?
[RealtimeProperty(1, true, true)] private string _text;
[RealtimeProperty(2, true, true)] private float _duration;
[RealtimeProperty(1, true, true)] private string _text;
[RealtimeProperty(2, true, true)] private float _duration;
Difference between avatar.ownerIDInHierarchy, avatar.ownerIDSelf, and avatar.realtime.clientID?
How can I get the remote ID that an avatar represents?
AvatarCreated
function avatar.ownerIDSelf
returns -1 and avatar.realtime.clientID
returns the ID of the local realtime not the remote. I need the ID of the remote client that the avatar is representing.Is there an ETA for the Room API?
Is there a way to change ownership automatically when remote rigidbody is owned by another client?
character controller
Call DidChange event when value is the same
is the ReltimeView property 'preventOwnershipTakeover' synched between the clients?
Security Question: Is the app key stored in the Unity APK?
Normcore headless build
how to handle code server side
What is the best way to get the exact time a room is created?
Bandwidth usage analysis
Realtime.Destroy On owned realtime prefabs.
How can I distort the mic audio in RealtimeAvatarVoice to be higher or lower pitch?
Are there any best practices for syncing a large number of variables in one script?