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Prevent ownership takeover isn't designed to be used dynamically during time correct?
Change the Local Prefab Avatar
Can you get a client id directly from realtimetransform?
Able to connect to room from Unity Editor but get this error when building to the Quest 3
Custom avatar's animated hands not syncing to the network
Local Avatar Prefab
on the Realtime Avatar Manager
on Realtime + VR Player
.
In the scene I have a script using AvatarCreated()
to SetActive(true/false)
different nested objects in the avatar prefab so player 1 vs player 2 have different hand objects under the Left Hand
and Right Hand
hierarchy.
Another script is on the Left Hand
and Right Hand
objects directly, which takes the controller's trigger value to blend an animation on the nested objects into clenching a fist....the easiest way to check synchronized of transform object
Why the Realtime instantiated object is not always ready
Should a realtime custom component that is changing every frame be handled any differently?
Toggle UI visibility on button clicked
Setting position of object not updating on other clients
Realtime.Instantiate()
method that allows you to specify the position and rotation during instantiation. This will ensure that the position and rotation are set correctly on all clients.
...Constant force syncing
How to disable and enable the prefab with normcore
RemoveAt()
method on the list. Here's how you can modify the previous example:
```csharp
using UnityEngine;...Disabling object with realtime view?
Best way to support async room loading?
Adding player and Object Physics
Does setting a fresh realtime component upon entering a room model fire a didchange event?
RequestOwnership() and a ball
Cost Estimation and Usage Metrics
What is the point of having multiple rooms?